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Astral Warrior by Ko-hitsuji Astral Warrior by Ko-hitsuji
Unit "Astral Warrior" made and animated by ​​me for a game "Under Siege".
Concept / Texture - Andrey Modestov

Software used: Autodesk 3ds Max, Marmoset Toolbag.
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:iconlanbard:
LanBard Featured By Owner Apr 16, 2014  Student Digital Artist
This reminds me of Torchlight, I just love that style! Props, bruv.
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:iconjimpaw:
Jimpaw Featured By Owner Aug 22, 2013  Professional Digital Artist
Fantastic model and texture.
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:iconhamstereaglehunter:
HamsterEagleHunter Featured By Owner Aug 22, 2013
Fantastic texture!
How many poly?
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:iconxpandakiwix:
xPandaKiwix Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Wow now im gona have to buy that game!
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
^.^ It's a free to play game)
www.facebook.com/unsiege
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:iconda-bacon-master:
Da-Bacon-master Featured By Owner Aug 21, 2013  Hobbyist Artist
Awesome, looks good
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
Thank you!
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:iconreptillicus:
Reptillicus Featured By Owner Aug 21, 2013
wow that's a wicked sword design how did you come up with it?
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
Andrey Modestov developed concept of the sword and textures.  He is a great artist. :) 
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:iconfumanshooh:
fumanshooh Featured By Owner Aug 21, 2013  Professional Digital Artist
REALLY nice topology and REALLY nice textures.
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
Thank you!
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:iconfumanshooh:
fumanshooh Featured By Owner Aug 21, 2013  Professional Digital Artist
Welcome!
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:iconsinistergehe:
SinisterGehe Featured By Owner Aug 21, 2013  Hobbyist Traditional Artist
Why didn't you normal map the face? complex animations or engine not allowing it? Could have saved a lot of polygons. 
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:iconcow-tail:
Cow-Tail Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
I imagine it's because of the style they're going for. Painted details without much dynamic lighting. Also, these days, shaders have as much if not more of an impact on performance than polygons do, so I imagine it's not as much of a performance hit as you'd expect.
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:iconsinistergehe:
SinisterGehe Featured By Owner Aug 21, 2013  Hobbyist Traditional Artist
It is not performance, also filesize. But I don't know about the project so.
I spent 90 hours in mandatory education in my last work place All about  file sizes and optimizing every single byte. It is hardpressed in my head now >.<

But it is also a lot about the engine. Some engines handle depth better than polygons.

But like I said... Don't know about the project.
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
This specificity of our project. We are using only diffuse maps. The characters in "Under Siege" game are very small, so the normal map is not necessary. It was a decision of our Art Director.  ) 

You can check it out here www.facebook.com/unsiege
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:iconsinistergehe:
SinisterGehe Featured By Owner Aug 22, 2013  Hobbyist Traditional Artist
Ahh... I thought this would be bigger model hence why I thought normal mapping.
I work (Used to I am on sick leave now) as environment designer and artist. I am used to  build thing in such massive scale that most of it don't need anything else than normal maps because player never gets close enough the material I ave done.
My complex architecture used to piss off our texture artist quite a bit and the art designer used to piss me of with her ideas.
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:iconcow-tail:
Cow-Tail Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Might as well mention also, we can probably assume this is the high res version. There are a lot of places where polygons could be optimized, but such operations will be inherent in the triangle reduction performed either by the game engine or manually when creating the LODs for the game.
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
There is no real 3D models in the game, all models are converted to sprites. Therefore, the number of polygons are not so important. :)
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:iconcow-tail:
Cow-Tail Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Well, that changes everything. Good to go ;)
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:iconleft4nerd:
Left4Nerd Featured By Owner Aug 21, 2013  Student Digital Artist
This is great!
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
Thanks! ^_~
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:iconleft4nerd:
Left4Nerd Featured By Owner Aug 23, 2013  Student Digital Artist
No Prob!
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:iconbeezul:
Beezul Featured By Owner Aug 21, 2013  Professional Digital Artist
i like this. ALOT :D
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
thank you )) 
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:iconbranzeiradu:
branzeiradu Featured By Owner Aug 21, 2013
I love it
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
^__^ glad to hear that!
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:iconlionak:
LionAK Featured By Owner Aug 21, 2013
nice work ! :)
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
Thanks!
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:icongforgannon:
GforGannon Featured By Owner Aug 21, 2013
This is fantastic.
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:iconko-hitsuji:
Ko-hitsuji Featured By Owner Aug 21, 2013   Digital Artist
Thank you! )
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August 21, 2013
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